#include "stdafx.h"
#include "EffectPreset.h"



CEffectPreset::CEffectPreset(stringw name)
{
	m_effectName = name;
}

CEffectPreset::~CEffectPreset()
{
	for (int i=0; i < m_ParticleSystems.size(); i++)
	{	
		//m_ParticleSystems[i]->drop();
	}
	m_ParticleSystems.clear();

	/*for (int i=0; i < m_ParticleTextures.size(); i++)
	{	
		DelTexture( Application::GetDevice(), m_ParticleTextures[i] );
		m_ParticleTextures[i] = NULL;
	}*/
	m_ParticleTextures.clear();
}